IPhone OS 1.1 was the first version supported by the first generation iPod Touch. It also lacked support for third-party native apps, and only supported web apps, which was criticized by reviewers and developers, including John Carmack. IPhone OS 1 was criticized for its lack of support for Adobe Flash web content, copy and paste, and Bluetooth stereo headphones. A number of different user interfaces were prototyped, including one that involved a multi-touch click-wheel. Many on the team were skeptical of the feasibility of a touchscreen keyboard, and believed that users would prefer hardware keyboards. During the development phase of iPhone OS 1, "probably 16, 17 different concepts" were developed. No official name was given when the iPhone was released, and Steve Jobs just said "iPhone runs OS X". Apple announced iPhone OS 1 at the iPhone keynote on January 9, 2007, and it was released to the public alongside the first-generation iPhone on June 29, 2007.
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Connect multiple computers on one network and utilize all of your hardware to significantly increase your rendering capacity. With KeyShot Network Rendering software, you can make the most of your available machines. Visit the GPU Mode page in the KeyShot Manual, for more information about requirements and limitations. Each GPU will just take up 16 of the cores included in your License. You don't need a specific license to be able to render on the GPU. With GPU rendering the render time can be even lower. In other words, by doubling the number of cores you potentially cut your render time in half. You may continue working in KeyShot or any other application without slowing down your system while the designated rendering stations process your render "jobs".įor CPU jobs, the correlation between render time and number of cores in your network is approximately linear and inversely proportional. In addition, rendering over the network is convenient. KeyShot Network Rendering allows you to connect multiple computer systems in your office network and utilize the available hardware to reduce rendering times significantly. |
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